Eu4 Army Template
Eu4 Army Template - Basically it depends on the tech level and it's a zig zag pattern. If it actually builds new units, the. About army, till 1600s i use : I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again. But the general idea for army composition is this: You can see cavalry tests on my profile. For a steppe nation you could do 5 infantry, 6 cav,.
But the general idea for army composition is this: After tech 16, however, it is seriously recommended to keep as much artillery regiments as your current army width. You can see cavalry tests on my profile. Pre tech 16, have 1 canon for the siege bonus, and your army primarily infantry with 2 or 4 cav.
If it actually builds new units, the. Hi there fellow eu4'ers what is the optimal compositions of armies depending on tech level and unit groups. Basically it depends on the tech level and it's a zig zag pattern. If it has too many units, it will just detach some to match the template. At tech 3, the ideal army does 20% more casualties. I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again.
But the general idea for army composition is this: If it has too many units, it will just detach some to match the template. For a steppe nation you could do 5 infantry, 6 cav,. Basically it depends on the tech level and it's a zig zag pattern. Post tech 16, you fill out the backrow and start.
But the general idea for army composition is this: After tech 16, however, it is seriously recommended to keep as much artillery regiments as your current army width. Pre tech 16, have 1 canon for the siege bonus, and your army primarily infantry with 2 or 4 cav. Basically it depends on the tech level and it's a zig zag pattern.
Basically It Depends On The Tech Level And It's A Zig Zag Pattern.
After tech 16, however, it is seriously recommended to keep as much artillery regiments as your current army width. If it actually builds new units, the. I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again. If it has too many units, it will just detach some to match the template.
But The General Idea For Army Composition Is This:
This is a big misunderstanding. “optimal strategy” being winning battles, which is the only relevant topic when discussing army composition. Does the army actually need additional units to conform to the template? As for cavalry, they are very expensive and for most.
Hi There Fellow Eu4'Ers What Is The Optimal Compositions Of Armies Depending On Tech Level And Unit Groups.
For a steppe nation you could do 5 infantry, 6 cav,. About army, till 1600s i use : Post tech 16, you fill out the backrow and start. All you do is replace some of the infantry units in the template with cav.
Pre Tech 16, Have 1 Canon For The Siege Bonus, And Your Army Primarily Infantry With 2 Or 4 Cav.
You can see cavalry tests on my profile. At tech 3, the ideal army does 20% more casualties.
All you do is replace some of the infantry units in the template with cav. About army, till 1600s i use : This is a big misunderstanding. I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again. “optimal strategy” being winning battles, which is the only relevant topic when discussing army composition.